What's new in version 9.0.2
This version has significant enhancements to the debugger:
Add debugger projects to save and load debugger sessions (breakpoints, watches, labels, comments, bookmarks).
Significant enhancements to the breakpoints system:
Breakpoints can now be disabled and enabled without having to delete them.
Break on condition (execute, memory r/w, i/o r/w, hit count) with expressions.
Common C-like expression language for debugger expressions.
Assign labels for easy reference in the new breakpoints window.
Helpers for common i/o breakpoints such as ULA, keyboard rows, Kempston joystick, memory paging.
Watch window:
Watch memory locations based on expressions.
Convenience functions to quickly watch system variables.
Enhanced disassembly window:
Added inline assembler.
Undo/redo when editing bytes or assembling code.
IY+d/IX+d are now hyperlinked.
Ctrl-click a hyperlink to open the link in the Memory Inspector.
Context menu option to open an address in the Memory Inspector.
Added bookmarks for quick navigation.
Add comments to the disassembly.
Make selections using the mouse.
Cut, copy and paste memory blocks.
Copy to the clipboard as DEFBs for inclusion in external tools.
Memory Inspector:
Toggle between bytes, words and ASCII values.
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Shows the call stack (stack pointer) when stepping through code.
Double-click to jump to the disassembly window at the call site.
Use Quick Peek to quickly see the code at the call site.
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Show the active, normal or shadow screens.
Show only pixel values.
See immediate updates when stepping through code in the debugger.
Quick access to set pixel/attribute read/write breakpoints via context menu.
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Find and show sprites, fonts and other graphical data.
Support tile sizes up to 256x256 pixels.
Set pad bytes to skip metadata.
Copy sprites and other graphical data to the clipboard.
Export sprites and other graphical data to PNG files.
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Mouse over an address to see the disassembly, bytes and ASCII values behind it in a tool tip window.
Other debugger improvements:
Memory map added to the registers window.
Extra Run until options:
Run until a condition is true.
Run until an event (e.g. tape stops).
Added support for the inline assembler to the Find window.
Option added to Advanced Settings to pause the emulator when switching to other applications
Fix Run to start of frame and Run to end of frame not always breaking at the correct time.
Other fixes/enhancements:
Support for high DPI displays
UI elements are now scaled correctly.
Zoom options now scale correctly.
Text is now crisp and clear on high DPI displays.
Overlays scale correctly.
Improved compatibility with multi-monitor setups:
Full screen on any monitor
Prefer fullscreen, windowed mode (Desktop) in the advanced settings to avoid changing the screen mode.
Can use your entire desktop without Spectaculator minifying if you leave its monitor.
Windows will no longer snap back to the primary monitor on start up.
Fix audio output for TZX 1.20 GDB blocks in some scenarios.
Fix .tzx files only containing GDBs not being playable.
Fix AY noise period.
Fix AY envelope generator overflowing the volume for the %1101 shape. With thanks to Franck Sutton.
NMI key is now Alt+F5 to stop debug F5 triggering it by accident.
Auto load now randomises the system state.
Fixed COMCOM keyboard joystick typos in UI to COMCON.
Fixed crash when
HDMIaudio is disconnected during monitor sleep.Fixed early/late timings resetting to early.
Escape ampersands in file names and the recent files list.
Fixed crash when displaying long file names in the Cassette Recorder window title bar.
Clear P/V flag on an interrupted LD A,I/R as per known Z80 bug.
Fix timing for sequences of $FD/$DD prefixes.
+2A/+3: Switch screens between pixel and attribute byte fetches. With thanks to Patrik Rak.
Fixed clipping of display on ultra-wide monitors (e.g. 32:9 aspect ratio) in full screen mode.
Interface 1 ROM is now mirrored at $2000 due to partial address decoding.
Custom ROMs are now initialised at startup again.
Fix storing path to disk files in .szx snapshots in Unicode builds.
Add option to pause the emulator when Spectaculator loses the focus.
Use
UTF-8encoding for license key names to avoid problems with non-ASCII characters.GAC can now save runnable adventures to tap/tzx files.
Minimum requirements are now Windows® 7 /w SP1, all cumulative updates and hardware-accelerated Direct3D 9 graphics.